Summary

  • No league table. Pre-event pages agree on a finished Front Runner team, ace Halloween Mayano, or on End Closer Orfevre. Pace barely hangs on. Late Surger is the weak slot.
  • One player, before the cup, logged about 50% wins once Orfevre joined a Pace pair, and later a graded log of 70 wins and 10 losses with Orfevre on 54. That is one player, not a census.
  • Guide stamina is 1600 plus two gold recoveries. A target line is 1850/1600/1400/1200/1200.

Guides: Specialized Runaway 1 Front 2 or Runaway 2 Front 1; End alternative.

Running styles

Styles the guides favor: Front RunnerEnd Closer

Use is the share of rival Umas that ran each style in Japan: how popular it was, not how often it won.

StyleVerdictUse in JapanNote
Front RunnerBestnot countedFrom guides The pre-event finished team: one Runaway plus two Front Runners, or two Runaways plus one Front Runner. Halloween Mayano is the ace. Sample: no league-wide count
RunawayStrongnot countedFrom guides Part of the front plan, as the tow. Twin Turbo and Silence Suzuka are the names. Sample: no league-wide count
Pace ChaserWeaknot countedFrom guides Described as barely hanging on. Sample: no league-wide count
Late SurgerWeaknot countedFrom guides The weak slot. The usual Late Surger acceleration fights a two-stamina deck. Sample: no league-wide count
End CloserStrongnot countedFrom guides Orfevre is the other top name. A half-finished front team gets run down by End Closers. Sample: no league-wide count

Expected room

Front Runners per room: no source counted them. Runaways per room: no source counted them. From guides

No source counted Front Runners in a full room of 9. The figures in the style table are one graded window or a pre-event Room Match sample, not a server census.

Umas

What Japan used and what the guides recommend, one card per outfit. A recommendation is a guide author's priority, not a chance of winning.

  • Mayano Top GunHalloween outfitFront RunnerAceNot in Global yet

    In Japan: The front ace on the pre-event tier. Not the Global Scramble Zone or Sunlight Bouquet cards. From guides

  • Orfevre1st outfitEnd CloserCoreNot in Global yet

    In Japan: The End Closer name. One player's graded log gave this horse 54 wins inside a 70-10 record. Not in the planner roster. Anecdote

  • Mayano Top GunハロウィンFront RunnerMain pick

    Guides:Front Runner: Front-side ace with a tractor

    • High build quality; no half-built team
    • Validate availability and version in Global

    This outfit is not in the game data yet.

    umamusumelabo.com

  • OrfevreoriginalEnd CloserMain pick

    Guides:End Closer: Own acceleration and finish

    • Full stamina and recovery
    • Validate availability and version in Global

    This character is not in the game data yet.

    umamusumelabo.com

  • Mr. C.B.正月End CloserAlternative

    Guides:End Closer: Strong End of the era

    • Don't confuse with the original
    • Validate availability and version in Global

    This character is not in the game data yet.

    umamusumelabo.com

  • Mejiro PalmerクリスマスRunawayConditional

    Guides:Runaway: Tractor for a front-side team

    • Double Runaway only as a deliberate structure
    • Validate availability and version in Global

    This outfit is not in the game data yet.

    umamusumelabo.com

Stats and aptitudes

Target Speed Stamina Power Guts Wit
Recommended18501600140012001200
Minimum17001400140010001100

Stamina with a gold recovery skill: 1400.Without one: 1600.

Aptitudes: Long S. Two gold recoveries, or one if the horse has a recovery unique.

From guides Guide target 1850/1600/1400/1200/1200. Stamina 1600 plus two golds is the line described as enough to finish. The contest uses the stamina over 1200, so about 1400 is the line that actually spends it. Not a measured winner average.

Check your own build in the HP Calculator before training: these targets come from Japanese guides.

Skills

Gold skills 2

  • Encroaching ShadowEnd CloserEnd Closer acceleration. Orfevre's own evolution is a second copy with no rank gate.
  • Swinging MaestroFront RunnerPace ChaserA gold recovery the long-course guides want before a stamina-conservation proc.

Green skills 6

  • Right-Handed ○Front RunnerRunawayPace ChaserLate SurgerEnd CloserCourse green (+40 Speed).
  • Kyoto Racecourse ○Front RunnerRunawayPace ChaserLate SurgerEnd CloserCourse green (+40 Stamina).
  • Standard Distance ○Front RunnerRunawayPace ChaserLate SurgerEnd CloserCourse green (+40 Stamina).
  • Firm Conditions ○Front RunnerRunawayPace ChaserLate SurgerEnd CloserCourse green (+40 Power).
  • Spring Runner ○Front RunnerRunawayPace ChaserLate SurgerEnd CloserCourse green (+40 Speed).
  • Sunny Days ○Front RunnerRunawayPace ChaserLate SurgerEnd CloserCourse green (+40 Guts).

Team compositions

  • Halloween Mayano (Front Runner) + a Runaway tow + Orfevre (End Closer)

    From guides The two families the pre-event pages actually recommend, written as one readable trio. A pure front trio and a pure closer trio were both described.

  • 1 × Front Runner + 1 × End Closer + 1 × Runaway

    From guides The two families the pre-event pages actually recommend, written as one readable trio. A pure front trio and a pure closer trio were both described.

Debuffers

Depends on the room Legal. A course page expected a stamina-debuff wave and marked stamina-spending skills down. One guide prefers a speed debuff to a stamina debuff, and says one ace plus two debuffs is riskier than usual if the acceleration can miss.

Support decks

Decks published by guides for this CM in Japan. Some cards may not be in Global yet; the planner checks which ones you can use.

Deck shapes

  • 2 Speed / 2 Stamina / 1 Wit / 1 Group · End Closer · JP · Twinkle Legends · umamusumelabo.com

Guides in other languages

  • Korean · player results · 2026-08-17 · inven.co.krpartial

    • Orfevre (original) · End Closer · Observed team

    3200 and LONG3 explicit; Kyoto/weather associated via the index.

    Same account in all these reports; composition and rivals not controlled.

Measured data

Counts as their sources give them, each with its own sample. Win counts come from room matches or single accounts in Japan: small samples, not Global and not a win rate.

What was countedCountSample and limits
Team round wins JP sample33 / 40 races (82.5 %)Round 1, this account inven.co.kr
Team round wins JP sample29 / 40 races (72.5 %)Round 2, this account inven.co.kr
Wins of one player's Uma JP sample63 / 81 races (77.8 %)Orfevre, outfit=original, R1+R2+final inven.co.kr

What may differ in Global

  • No field percentages.
  • The 70-10 line is one player.
  • Final-corner acceleration is the wrong tool. The late phase starts on the backstretch.

Gaps in the data

  • Post-event population: not found. Personal logs are the only after-action notes.
  • A Chinese reprint of the announcement has no tier.

Sources and credits

This guide is our own summary, in our words, of the research below; the findings belong to their authors. Follow the links to read them in full.

Guides cited