
10040 Support card · R · Speed
Narita Taishin
[Tracen Academy]
- On Global since
- Jun 26, 2025
- In Japan since
- Feb 23, 2021
- Stat hints
- Speed +6 · Power +2
- Character
- Narita Taishin's page →
At MLB, level 40
- Friendship Bonus15%
- Training Effectiveness5%
- Mood Effect25%
- Speed Bonus1
- Initial Friendship Gauge25
- Race Bonus5%
- Fan Bonus10%
- Hint Frequency40%
- Hint Levels2
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 10% | 11%+1 | 13%+2 | 15%+2 | 15% |
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Mood Effect | 15% | 18%+3 | 21%+3 | 25%+4 | 25% |
| Speed Bonus | 0 | 0 | 0 | 0 | 1+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Races and fans | |||||
| Race Bonus | 1% | 2%+1 | 3%+1 | 5%+2 | 5% |
| Fan Bonus | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| Hints | |||||
| Hint Frequency | 30% | 32%+2 | 35%+3 | 37%+2 | 40%+3 |
| Hint Levels | 2 | 2 | 2 | 2 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 5% | — | — | 10% | 10% | — | — | 15% | — | — | — |
| Training Effectiveness | — | 1% | — | 5% | 5% | — | — | 5% | — | — | — |
| Mood Effect | — | 10% | — | 15% | 15% | — | — | 25% | — | — | — |
| Speed Bonus | — | — | — | — | — | — | — | — | 1 | — | — |
| Initial Friendship Gauge | 10 | — | — | — | 20 | — | — | — | 25 | — | — |
| Race Bonus | — | 1% | — | 1% | 1% | — | — | 5% | — | — | — |
| Fan Bonus | — | 1% | — | 5% | 5% | — | — | 10% | — | — | — |
| Hint Frequency | 5% | — | — | — | 30% | — | — | — | 40% | — | — |
| Hint Levels | 1 | — | — | — | 2 | — | — | — | 2 | — | — |
2Unique effect
This card has no unique effect.
3Skills
Training hints 7
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Speed +6 · Power +2
Skills from events 1
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Just Don't Bother MeRandom event
4Events
The events' titles as the game has them.
This card's events 0
The game lists no events of its own for this card.
Narita Taishin's events as a support 3
The game files these under the character, not under one card.
- Just Leave Me Alone
- Just Don't Bother Me
- A Hint for Growth
5Narita Taishin's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.

