
20017 Support card · SR · Guts
Meisho Doto
[Fighting for Fortune]
- On Global since
- Jun 26, 2025
- In Japan since
- Feb 23, 2021
- Stat hints
- Speed +1 · Power +1 · Guts +6
- Unique effect
- From Lv 25
- Character
- Meisho Doto's page →
At MLB, level 45
- Friendship Bonus25%
- Training Effectiveness10%
- Specialty Priority35
- Guts Bonus1
- Initial Friendship Gauge20
- Initial Guts30
- Race Bonus5%
- Fan Bonus15%
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 20% | 21%+1 | 22%+1 | 23%+1 | 25%+2 |
| Training Effectiveness | 5% | 6%+1 | 7%+1 | 8%+1 | 10%+2 |
| Specialty Priority | 20 | 25+5 | 30+5 | 35+5 | 35 |
| Guts Bonus | 0 | 0 | 0 | 0 | 1+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 0 | 10+10 | 15+5 | 20+5 | 20 |
| Initial Guts | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Races and fans | |||||
| Race Bonus | 5% | 5% | 5% | 5% | 5% |
| Fan Bonus | 10% | 11%+1 | 12%+1 | 13%+1 | 15%+2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 20% | — | — | — | 25% | — |
| Training Effectiveness | 1% | — | — | — | — | 5% | — | — | — | 10% | — |
| Specialty Priority | — | — | 5 | — | 20 | 20 | — | — | 35 | — | — |
| Guts Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Initial Friendship Gauge | — | — | — | — | — | — | 10 | — | 20 | — | — |
| Initial Guts | 10 | — | — | — | — | 25 | — | — | — | 30 | — |
| Race Bonus | 1% | — | — | — | — | 5% | — | — | — | 5% | — |
| Fan Bonus | 1% | — | — | — | — | 10% | — | — | — | 15% | — |
2Unique effect
Training Effectiveness and Hint Frequency
- Training Effectiveness +5%
- Hint Frequency +20%
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 7
Skills whose hint the card can give while training together.
Non-Standard Distance ○
Firm Conditions ○
Inner Post Proficiency ○
Long Shot ○
Hawkeye
Late Surger Straightaways ○
Shake It Out
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Speed +1 · Power +1 · Guts +6
Skills from events 2
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
What I'm Looking For...Chain event 2 of 2
Please... Buy Some CarrotsRandom event
4Events
The events' titles as the game has them.
This card's events 2
- 1What I'm Destined For...
- 2What I'm Looking For...
Meisho Doto's events as a support 3
The game files these under the character, not under one card.
- I... Will Change
- Please... Buy Some Carrots
- A Hint for Growth
5Meisho Doto's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.

