
20049 Support card · SR · Wit
Gold City
[Going for Gold]
- On Global since
- Jun 18, 2026
- In Japan since
- Jul 11, 2022
- Stat hints
- Wit +6 · Skill points +5
- Unique effect
- From Lv 25
- Character
- Gold City's page →
At MLB, level 45
- Friendship Bonus30%
- Specialty Priority35
- Wit Bonus1
- Wit Friendship Recovery4
- Initial Friendship Gauge25
- Initial Speed20
- Initial Wit20
- Hint Frequency40%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 25% | 26%+1 | 27%+1 | 28%+1 | 30%+2 |
| Specialty Priority | 20 | 25+5 | 30+5 | 35+5 | 35 |
| Wit Bonus | 0 | 0 | 0 | 0 | 1+1 |
| Wit Friendship Recovery | 3 | 3 | 3 | 3 | 4+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Initial Speed | 0 | 10+10 | 15+5 | 20+5 | 20 |
| Initial Wit | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Hints | |||||
| Hint Frequency | 30% | 32%+2 | 35%+3 | 37%+2 | 40%+3 |
| Hint Levels | 2 | 2 | 2 | 2 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 25% | — | — | — | 30% | — |
| Specialty Priority | — | — | 5 | — | 20 | 20 | — | — | 35 | — | — |
| Wit Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Wit Friendship Recovery | 1 | — | — | — | — | 3 | — | — | — | 4 | — |
| Initial Friendship Gauge | 10 | — | — | — | — | 20 | — | — | — | 25 | — |
| Initial Speed | — | — | — | — | — | — | 10 | — | 20 | — | — |
| Initial Wit | — | — | 10 | — | 15 | 15 | — | — | 20 | — | — |
| Hint Frequency | 5% | — | — | — | — | 30% | — | — | — | 40% | — |
| Hint Levels | 1 | — | — | — | — | 2 | — | — | — | 2 | — |
2Unique effect
Speed Bonus and Initial Wit
- Speed Bonus +1
- Initial Wit +20
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 5
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Wit +6 · Skill points +5
Skills from events 2
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Relying On OthersChain event 2 of 2
13:12 / Lunch Break, Gotta Get Myself TogetherRandom event
4Events
The events' titles as the game has them.
This card's events 2
- 1I Can Do It Myself
- 2Relying On Others
Gold City's events as a support 3
The game files these under the character, not under one card.
- 08:36 / Crap, I Overslept
- 13:12 / Lunch Break, Gotta Get Myself Together
- A Hint for Growth
5Gold City's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.

