
30016 Support card · SSR · Stamina
Super Creek
[Piece of Mind]
- On Global since
- Jun 26, 2025
- In Japan since
- Feb 23, 2021
- Stat hints
- Stamina +6 · Guts +2
- Unique effect
- From Lv 30
- Character
- Super Creek's page →
At MLB, level 50
- Friendship Bonus25%
- Training Effectiveness15%
- Specialty Priority35
- Stamina Bonus1
- Initial Friendship Gauge30
- Initial Stamina35
- Race Bonus10%
- Fan Bonus20%
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 20% | 21%+1 | 23%+2 | 25%+2 | 25% |
| Training Effectiveness | 10% | 11%+1 | 12%+1 | 13%+1 | 15%+2 |
| Specialty Priority | 20 | 25+5 | 30+5 | 35+5 | 35 |
| Stamina Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 0 | 0 | 0 | 15+15 | 30+15 |
| Initial Stamina | 25 | 27+2 | 30+3 | 32+2 | 35+3 |
| Races and fans | |||||
| Race Bonus | 5% | 6%+1 | 7%+1 | 8%+1 | 10%+2 |
| Fan Bonus | 15% | 16%+1 | 17%+1 | 18%+1 | 20%+2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 20% | 20% | — | — | 25% | — |
| Training Effectiveness | 1% | — | — | — | — | — | 10% | — | — | — | 15% |
| Specialty Priority | — | — | — | 5 | — | 20 | 20 | — | — | 35 | — |
| Stamina Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | — | — | — | — | — | — | — | — | — | 15 | 30 |
| Initial Stamina | 10 | — | — | — | — | — | 25 | — | — | — | 35 |
| Race Bonus | 1% | — | — | — | — | — | 5% | — | — | — | 10% |
| Fan Bonus | 1% | — | — | — | — | — | 15% | — | — | — | 20% |
2Unique effect
Friendship Bonus and Specialty Priority
- Friendship Bonus +10%
- Specialty Priority +20
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 5
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +6 · Guts +2
Skills from events 2
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Have a Second Helping!Chain event 3 of 3
Leave it to Me to Be Considerate! ♪Random event
4Events
The events' titles as the game has them.
This card's events 3
- 1Freshly Made in Ample Amounts
- 2The Taste of Warmth
- 3Have a Second Helping!
Super Creek's events as a support 3
The game files these under the character, not under one card.
- Leave it to Me to Help Out! ♪
- Leave it to Me to Be Considerate! ♪
- A Hint for Growth
5Super Creek's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.
