
30029 Support card · SSR · Stamina
Satono Diamond
[The Will to Overtake]
- On Global since
- Jul 16, 2025
- In Japan since
- Feb 23, 2021
- Stat hints
- Stamina +6 · Guts +2
- Unique effect
- From Lv 30
- Character
- Satono Diamond's page →
At MLB, level 50
- Friendship Bonus20%
- Training Effectiveness10%
- Mood Effect40%
- Specialty Priority50
- Guts Bonus1
- Initial Friendship Gauge25
- Initial Stamina20
- Race Bonus10%
- Fan Bonus20%
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Training Effectiveness | 0% | 0% | 0% | 5%+5 | 10%+5 |
| Mood Effect | 30% | 33%+3 | 36%+3 | 40%+4 | 40% |
| Specialty Priority | 35 | 40+5 | 45+5 | 50+5 | 50 |
| Guts Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 23+2 | 25+2 | 25 |
| Initial Stamina | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Races and fans | |||||
| Race Bonus | 5% | 6%+1 | 7%+1 | 8%+1 | 10%+2 |
| Fan Bonus | 15% | 16%+1 | 17%+1 | 18%+1 | 20%+2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 15% | 15% | — | — | 20% | — |
| Training Effectiveness | — | — | — | — | — | — | — | — | — | 5% | 10% |
| Mood Effect | — | — | 10% | — | — | 30% | 30% | — | — | 40% | — |
| Specialty Priority | — | — | 5 | — | — | 35 | 35 | — | — | 50 | — |
| Guts Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | — | — | 10 | — | — | 20 | 20 | — | — | 25 | — |
| Initial Stamina | — | — | — | 10 | — | 15 | 15 | — | — | 20 | — |
| Race Bonus | 1% | — | — | — | — | — | 5% | — | — | — | 10% |
| Fan Bonus | 1% | — | — | — | — | — | 15% | — | — | — | 20% |
2Unique effect
Mood Effect and Initial Friendship Gauge
- Mood Effect +15%
- Initial Friendship Gauge +15
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 7
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +6 · Guts +2
Skills from events 3
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Hope BearerChain event 1 of 3
Only for YouChain event 3 of 3
I Love Complicated Things!Random event
4Events
The events' titles as the game has them.
This card's events 3
- 1Hope Bearer
- 2Diamond Fixation
- 3Only for You
Satono Diamond's events as a support 3
The game files these under the character, not under one card.
- A Hint for Growth
- I Love New Things!
- I Love Complicated Things!
5Satono Diamond's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.

