
30080 Support card · SSR · Pal
Sasami Anshinzawa
[This Might Sting!]
- On Global since
- Feb 5, 2026
- In Japan since
- Jan 11, 2022
- Unique effect
- From Lv 30
At MLB, level 50
- Mood Effect60%
- Skill Point Bonus1
- Initial Friendship Gauge25
- Event Effectiveness50%
- Event Recovery60%
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Mood Effect | 40% | 45%+5 | 50%+5 | 55%+5 | 60%+5 |
| Skill Point Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 23+2 | 25+2 | 25 |
| The card's events | |||||
| Event Effectiveness | 10% | 20%+10 | 30%+10 | 40%+10 | 50%+10 |
| Event Recovery | 0% | 0% | 0% | 30%+30 | 60%+30 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Mood Effect | 10% | — | — | — | — | — | 40% | — | — | — | 60% |
| Skill Point Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | — | — | 10 | — | — | 20 | 20 | — | — | 25 | — |
| Event Effectiveness | 1% | — | — | — | — | — | 10% | 20% | 30% | 40% | 50% |
| Event Recovery | — | — | — | — | — | — | — | — | — | 30% | 60% |
2Unique effect
Increases the frequency at which a certain acupuncturist's event occurs.
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 0
Skills whose hint the card can give while training together.
This card gives no skill hints.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
—
Skills from events 4
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
The Final Race ☆ For a Worry-Free Future!Outing 3 of 3
The Applications of AcupunctureRandom event
A Pleasant Practice Partner?Random event
A Bond Bolstered by Booze?Special event
4Events
The events' titles as the game has them.
This card's events 0
The game lists no events of its own for this card.
Outings: 3
Sasami Anshinzawa's events as a support 13
The game files these under the character, not under one card.
- An Encouraging Entrustment?!
- Healing Hot Spring Holiday ☆
- The Applications of Acupuncture
- Suspicious, But Safe?!
- An Accurate Acupuncturist ☆
- A Pleasant Practice Partner?
- Trusty Teamwork?!
- Storied ☆ Sunglasses
- The Final Race ☆ For a Worry-Free Future!
- Just a Poke ☆
- An Assuring Acupuncturist Appears! ☆
- A Bond Bolstered by Booze?
- A Pleasant Practice Partner?
5Sasami Anshinzawa's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.
