
30082 Support card · SSR · Wit
Nishino Flower
[Little Cupcakes, Big Emotions]
- On Global since
- Feb 18, 2026
- In Japan since
- Jan 28, 2022
- Stat hints
- Wit +6 · Skill points +5
- Unique effect
- From Lv 30
- Character
- Nishino Flower's page →
At MLB, level 50
- Friendship Bonus30%
- Training Effectiveness5%
- Specialty Priority50
- Speed Bonus1
- Wit Friendship Recovery5
- Initial Friendship Gauge30
- Initial Wit30
- Hint Frequency20%
- Hint Levels1
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 25% | 26%+1 | 27%+1 | 28%+1 | 30%+2 |
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Specialty Priority | 35 | 40+5 | 45+5 | 50+5 | 50 |
| Speed Bonus | 0 | 1+1 | 1 | 1 | 1 |
| Wit Friendship Recovery | 3 | 3 | 4+1 | 4 | 5+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Initial Wit | 0 | 0 | 0 | 15+15 | 30+15 |
| Hints | |||||
| Hint Frequency | 20% | 20% | 20% | 20% | 20% |
| Hint Levels | 1 | 1 | 1 | 1 | 1 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | — | 25% | — | — | — | 30% |
| Training Effectiveness | — | — | — | 1% | — | 5% | 5% | — | — | 5% | — |
| Specialty Priority | — | — | 5 | — | — | 35 | 35 | — | — | 50 | — |
| Speed Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Wit Friendship Recovery | 1 | — | — | — | — | — | 3 | — | — | — | 5 |
| Initial Friendship Gauge | 10 | — | — | — | — | — | 25 | — | — | — | 30 |
| Initial Wit | — | — | — | — | — | — | — | — | — | 15 | 30 |
| Hint Frequency | — | — | — | — | — | 20% | — | — | — | — | — |
| Hint Levels | — | — | — | — | — | 1 | — | — | — | — | — |
2Unique effect
Wit Bonus (Friendship 100+)
- Wit Bonus +3
With the friendship gauge at 100 or more.
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 5
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Wit +6 · Skill points +5
Skills from events 2
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
I'm Gonna Be a Mommy!Chain event 2 of 3
Blooming Emotions, with LoveChain event 3 of 3
4Events
The events' titles as the game has them.
This card's events 3
- 1Nourishment for a Flower Bud
- 2I'm Gonna Be a Mommy!
- 3Blooming Emotions, with Love
Nishino Flower's events as a support 3
The game files these under the character, not under one card.
- Warmth, Love, and Lunch
- Let's Bloom Beautifully ♪
- A Hint for Growth
5Nishino Flower's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.


