
30092 Support card · SSR · Speed
Air Shakur
[Mag!c Number]
- On Global since
- Apr 5, 2026
- In Japan since
- Mar 29, 2022
- Stat hints
- Speed +6 · Power +2
- Unique effect
- From Lv 40
- Character
- Air Shakur's page →
At MLB, level 50
- Friendship Bonus20%
- Mood Effect30%
- Specialty Priority50
- Power Bonus1
- Initial Friendship Gauge20
- Race Bonus5%
- Fan Bonus10%
- Hint Frequency20%
- Hint Levels1
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Mood Effect | 0% | 0% | 0% | 15%+15 | 30%+15 |
| Specialty Priority | 35 | 40+5 | 45+5 | 50+5 | 50 |
| Power Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Races and fans | |||||
| Race Bonus | 1% | 2%+1 | 3%+1 | 5%+2 | 5% |
| Fan Bonus | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| Hints | |||||
| Hint Frequency | 20% | 20% | 20% | 20% | 20% |
| Hint Levels | 1 | 1 | 1 | 1 | 1 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 15% | 15% | — | — | 20% | — |
| Mood Effect | — | — | — | — | — | — | — | — | — | 15% | 30% |
| Specialty Priority | — | — | 5 | — | — | 35 | 35 | — | — | 50 | — |
| Power Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | — | — | — | 10 | — | 15 | 15 | — | — | 20 | — |
| Race Bonus | — | — | — | 1% | — | 1% | 1% | — | — | 5% | — |
| Fan Bonus | — | — | — | 1% | — | 5% | 5% | — | — | 10% | — |
| Hint Frequency | — | — | 5% | — | — | 20% | — | — | — | — | — |
| Hint Levels | — | — | 1 | — | — | 1 | — | — | — | — | — |
2Unique effect
Speed Bonus (Friendship Gauge 80+)
- Speed Bonus +2
With the friendship gauge at 80 or more.
On from 2LB (max level 40).
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 5
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Speed +6 · Power +2
Skills from events 4
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Both High and LowChain event 1 of 3
BPM in SyncChain event 2 of 3
Connected EQsChain event 3 of 3
//Absolute DesireRandom event
4Events
The events' titles as the game has them.
This card's events 3
- 1Both High and Low
- 2BPM in Sync
- 3Connected EQs
Air Shakur's events as a support 3
The game files these under the character, not under one card.
- //Verification Required
- //Absolute Desire
- A Hint for Growth
5Air Shakur's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.

