
30115 Support card · SSR · Stamina
Mejiro Palmer
[Moonlit Devil ♪]
- On Global since
- Aug 18, 2026
- In Japan since
- Sep 29, 2022
- Stat hints
- Stamina +6 · Guts +2
- Unique effect
- From Lv 30
- Character
- Mejiro Palmer's page →
At MLB, level 50
- Friendship Bonus35%
- Specialty Priority80
- Skill Point Bonus1
- Initial Friendship Gauge15
- Initial Stamina30
- Initial Guts30
- Hint Frequency30%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 25% | 27%+2 | 30%+3 | 32%+2 | 35%+3 |
| Specialty Priority | 50 | 57+7 | 65+8 | 72+7 | 80+8 |
| Skill Point Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 10 | 11+1 | 13+2 | 15+2 | 15 |
| Initial Stamina | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Initial Guts | 0 | 0 | 0 | 15+15 | 30+15 |
| Hints | |||||
| Hint Frequency | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
| Hint Levels | 1 | 1 | 1 | 2+1 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | — | 25% | — | — | — | 35% |
| Specialty Priority | 5 | — | — | — | — | — | 50 | — | — | — | 80 |
| Skill Point Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | — | — | — | 5 | — | 10 | 10 | — | — | 15 | — |
| Initial Stamina | 10 | — | — | — | — | — | 25 | — | — | — | 30 |
| Initial Guts | — | — | — | — | — | — | — | — | — | 15 | 30 |
| Hint Frequency | — | — | — | 5% | — | 20% | 20% | — | — | 30% | — |
| Hint Levels | — | — | — | 1 | — | 1 | 1 | — | — | 2 | — |
2Unique effect
Training Effectiveness based on how high Energy is
The game describes this effect only in its text.
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 8
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +6 · Guts +2
Skills from events 4
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Giving up Candy's No Big DealChain event 1 of 3
As Long as You’re HappyChain event 2 of 3
This Is Just Who I AmChain event 3 of 3
Optimistic EscapismRandom event
4Events
The events' titles as the game has them.
This card's events 3
- 1Giving up Candy's No Big Deal
- 2As Long as You’re Happy
- 3This Is Just Who I Am
Mejiro Palmer's events as a support 3
The game files these under the character, not under one card.
- A Hint for Growth
- An Inescapable Choice?
- Optimistic Escapism
5Mejiro Palmer's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.

