
10128 Support card · R · Pal
Tucker Bryne
[無人島PJ責任者]
- In Japan since
- Jun 27, 2025
- On Global
- Japan only
At MLB, level 40
- Training Effectiveness5%
- Mood Effect25%
- Stamina Bonus1
- Failure Protection10%
- Energy Cost Reduction10%
- Initial Friendship Gauge20
- Initial Stamina20
- Event Effectiveness15%
- Event Recovery30%
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Mood Effect | 15% | 18%+3 | 21%+3 | 25%+4 | 25% |
| Stamina Bonus | 0 | 0 | 0 | 0 | 1+1 |
| Failure Protection | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| Energy Cost Reduction | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| At the start of a Career | |||||
| Initial Friendship Gauge | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Initial Stamina | 15 | 16+1 | 18+2 | 20+2 | 20 |
| The card's events | |||||
| Event Effectiveness | 10% | 11%+1 | 13%+2 | 15%+2 | 15% |
| Event Recovery | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Training Effectiveness | — | 1% | — | 5% | 5% | — | — | 5% | — | — | — |
| Mood Effect | — | 10% | — | 15% | 15% | — | — | 25% | — | — | — |
| Stamina Bonus | — | — | — | — | — | — | — | — | 1 | — | — |
| Failure Protection | — | 1% | — | 5% | 5% | — | — | 10% | — | — | — |
| Energy Cost Reduction | — | 1% | — | 5% | 5% | — | — | 10% | — | — | — |
| Initial Friendship Gauge | — | 10 | — | 15 | 15 | — | — | 20 | — | — | — |
| Initial Stamina | — | 10 | — | 15 | 15 | — | — | 20 | — | — | — |
| Event Effectiveness | — | 5% | — | 10% | 10% | — | — | 15% | — | — | — |
| Event Recovery | — | 10% | — | 20% | 20% | — | — | 30% | — | — | — |
2Unique effect
This card has no unique effect.
3Skills
Training hints 0
Skills whose hint the card can give while training together.
This card gives no skill hints.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
—
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 5
- 1順調だなァ!
- 2心が弾む律動
- 3心が弾む律動
- 4燃やせ!エクササイズ!
- 5燃やせ!エクササイズ!
Outings: 5
Tucker Bryne's events as a support 15
The game files these under the character, not under one card.
- 無人島発、未来行き
- ドリームはジャンボにッ!
- 理想のままに
- 言わなくていいこと
- 酔えど秘めごと
- 叫べ!響け!
- タッカーブラインとの絆・大秘境を往け
- 君がいたから
- 君のおかげだ
- 道を指し、導く者
- 本能的トレーニング
- 本能的トレーニング
- 連絡が届いた!
- 労いのエール
- スピーカー越しのぬくもり
5Tucker Bryne's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.
