
10142 Support card · R · Guts
Red Desire
[トレセン学園]
- In Japan since
- Feb 24, 2026
- On Global
- Japan only
- Stat hints
- Speed +1 · Power +1 · Guts +6
At MLB, level 40
- Friendship Bonus20%
- Training Effectiveness5%
- Specialty Priority50
- Speed Bonus1
- Power Bonus1
- Initial Friendship Gauge25
- Initial Guts20
- Hint Frequency20%
- Hint Levels1
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 15% | 16%+1 | 17%+1 | 18%+1 | 20%+2 |
| Training Effectiveness | 1% | 1% | 1% | 1% | 5%+4 |
| Specialty Priority | 35 | 38+3 | 42+4 | 46+4 | 50+4 |
| Speed Bonus | 1 | 1 | 1 | 1 | 1 |
| Power Bonus | 1 | 1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Initial Guts | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Hints | |||||
| Hint Frequency | 12% | 20%+8 | 20% | 20% | 20% |
| Hint Levels | 1 | 1 | 1 | 1 | 1 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 5% | — | — | — | 15% | — | — | — | 20% | — | — |
| Training Effectiveness | 1% | — | — | — | — | — | — | 1% | 5% | — | — |
| Specialty Priority | 5 | — | — | — | 35 | — | — | — | 50 | — | — |
| Speed Bonus | 1 | 1 | — | 1 | 1 | — | — | 1 | — | — | — |
| Power Bonus | 1 | 1 | — | 1 | 1 | — | — | 1 | — | — | — |
| Initial Friendship Gauge | 10 | — | — | — | 20 | — | — | — | 25 | — | — |
| Initial Guts | 10 | 10 | — | 15 | 15 | — | — | 20 | — | — | — |
| Hint Frequency | 5% | — | — | 5% | — | 20% | 20% | — | — | — | — |
| Hint Levels | 1 | — | — | 1 | — | 1 | 1 | — | — | — | — |
2Unique effect
This card has no unique effect.
3Skills
Training hints 8
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Speed +1 · Power +1 · Guts +6
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 0
The game lists no events of its own for this card.
Red Desire's events as a support 2
The game files these under the character, not under one card.
- 聖なる浄化の力を以て
- 滅する破邪の力を以て
5Red Desire's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.

