
20036 Support card · SR · Stamina
Mejiro Palmer
[救いはあるよっ♪]
- In Japan since
- Aug 14, 2024
- On Global
- Japan only
- Stat hints
- Stamina +6 · Guts +2
- Unique effect
- From Lv 1
- Character
- Mejiro Palmer's page →
At MLB, level 45
- Friendship Bonus30%
- Mood Effect30%
- Specialty Priority60
- Guts Bonus1
- Initial Friendship Gauge25
- Initial Stamina25
- Initial Guts20
- Hint Frequency40%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 25% | 26%+1 | 27%+1 | 28%+1 | 30%+2 |
| Mood Effect | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
| Specialty Priority | 0 | 30+30 | 45+15 | 60+15 | 60 |
| Guts Bonus | 0 | 0 | 0 | 0 | 1+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Initial Stamina | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Initial Guts | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Hints | |||||
| Hint Frequency | 30% | 32%+2 | 35%+3 | 37%+2 | 40%+3 |
| Hint Levels | 2 | 2 | 2 | 2 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 25% | — | — | — | 30% | — |
| Mood Effect | — | — | 10% | — | 20% | 20% | — | — | 30% | — | — |
| Specialty Priority | — | — | — | — | — | — | 30 | — | 60 | — | — |
| Guts Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Initial Friendship Gauge | 10 | — | — | — | — | 20 | — | — | — | 25 | — |
| Initial Stamina | 10 | — | — | — | — | 20 | — | — | — | 25 | — |
| Initial Guts | — | — | 10 | — | 15 | 15 | — | — | 20 | — | — |
| Hint Frequency | 5% | — | — | — | — | 30% | — | — | — | 40% | — |
| Hint Levels | 1 | — | — | — | — | 2 | — | — | — | 2 | — |
2Unique effect
スタミナボーナスと初期根性アップ
- Stamina Bonus +1
- Initial Guts +20
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
3Skills
Training hints 8
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +6 · Guts +2
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 2
- 1耕せ!デリシャス・フィールド!
- 2弾けろ!感謝のバーベキュー
Mejiro Palmer's events as a support 3
The game files these under the character, not under one card.
- A Hint for Growth
- An Inescapable Choice?
- Optimistic Escapism
5Mejiro Palmer's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.



