SSR

30180 Support card · SSR · Group

刻み続ける者たち

[この先も!]

In Japan since
Dec 28, 2023
On Global
Japan only
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Friendship Bonus20%
  • Speed Bonus1
  • Skill Point Bonus1
  • Wit Friendship Recovery2
  • Initial Friendship Gauge25
  • Initial Speed30
  • Race Bonus5%
  • Fan Bonus15%
  • Event Effectiveness20%
  • Event Recovery30%

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Friendship Bonus15%16%+118%+220%+220%
Speed Bonus01+1111
Skill Point Bonus11111
Wit Friendship Recovery1112+12
At the start of a Career
Initial Friendship Gauge2021+123+225+225
Initial Speed00015+1530+15
Races and fans
Race Bonus5%5%5%5%5%
Fan Bonus10%11%+113%+215%+215%
The card's events
Event Effectiveness15%16%+118%+220%+220%
Event Recovery20%23%+326%+330%+430%

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Friendship Bonus10%————15%15%——20%—
Speed Bonus———————1———
Skill Point Bonus———1—11——1—
Wit Friendship Recovery———1—11——2—
Initial Friendship Gauge——10——2020——25—
Initial Speed—————————1530
Race Bonus——1%——5%5%——5%—
Fan Bonus——1%——10%10%——15%—
Event Effectiveness———10%—15%15%——20%—
Event Recovery———10%—20%20%——30%—

2Unique effect

From Lv 1

絆ゲージが80以上の時、トレーニング効果アップ

  • Training Effectiveness +10%

With the friendship gauge at 80 or more.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

3Skills

Training hints 0

Skills whose hint the card can give while training together.

This card gives no skill hints.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

—

Skills from events

We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.

4Events

The events' titles as the game has them.

This card's events 16

  1. 1頑張ったあとのお楽しみ
  2. 2スターウマ娘の威厳を!
  3. 3スターウマ娘の威厳を!
  4. 4王道のトレーニングといえば
  5. 5王道のトレーニングといえば
  6. 6バトンを受け取って
  7. 7頼れる先輩
  8. 8これがボクらのリラックス
  9. 9元気が届くように
  10. 10踊ればそこがお祭り会場!
  11. 11憧れは傍に
  12. 12区切りの先へ
  13. 13軌跡、そして
  14. 14あなたを想って
  15. 15連絡が届いた!
  16. 16温かなメッセージ

Outings: 2

刻み続ける者たち's events as a support 3

The game files these under the character, not under one card.

  • A Hint for Growth
  • Ah, Friendship
  • Ah, Home Sweet Home

5刻み続ける者たち's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.