
30240 Support card · SSR · Stamina
Jungle Pocket
[『最強は俺だ!!』]
- In Japan since
- Feb 17, 2025
- On Global
- Japan only
- Stat hints
- Stamina +6 · Guts +2
- Unique effect
- From Lv 1
At MLB, level 50
- Friendship Bonus25%
- Mood Effect30%
- Specialty Priority35
- Initial Friendship Gauge30
- Initial Stamina25
- Initial Guts30
- Hint Frequency30%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 20% | 21%+1 | 23%+2 | 25%+2 | 25% |
| Mood Effect | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
| Specialty Priority | 20 | 25+5 | 30+5 | 35+5 | 35 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 0 | 0 | 0 | 15+15 | 30+15 |
| Initial Stamina | 0 | 10+10 | 25+15 | 25 | 25 |
| Initial Guts | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Hints | |||||
| Hint Frequency | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
| Hint Levels | 1 | 1 | 1 | 2+1 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 20% | 20% | — | — | 25% | — |
| Mood Effect | — | — | — | 10% | — | 20% | 20% | — | — | 30% | — |
| Specialty Priority | — | — | — | 5 | — | 20 | 20 | — | — | 35 | — |
| Initial Friendship Gauge | — | — | — | — | — | — | — | — | — | 15 | 30 |
| Initial Stamina | — | — | — | — | — | — | — | 10 | 25 | — | — |
| Initial Guts | 10 | — | — | — | — | — | 25 | — | — | — | 30 |
| Hint Frequency | — | — | — | 5% | — | 20% | 20% | — | — | 30% | — |
| Hint Levels | — | — | — | 1 | — | 1 | 1 | — | — | 2 | — |
2Unique effect
絆ゲージが80以上の時、スタミナボーナスと根性ボーナス
- Stamina Bonus +1
- Guts Bonus +1
With the friendship gauge at 80 or more.
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
3Skills
Training hints 8
Skills whose hint the card can give while training together.
Tokyo Racecourse ○
Go with the Flow
Homestretch Haste
Outer Swell
Late Surger Straightaways ○
Fighter
A Small Breather
Late Surger Savvy ○
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +6 · Guts +2
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 3
- 1ターフの外の素顔
- 2裡なる咆哮
- 3新時代のゲート
Jungle Pocket's events as a support 3
The game files these under the character, not under one card.
- “闘叫”(トーキョー)の鬼
- “魔術”(マジック)みてぇに
- 801094003
5Jungle Pocket's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.




