
10109 Support card · R · Pal
Yayoi Akikawa
[トレセン学園]
- In Japan since
- Jun 26, 2024
- On Global
- Japan only
At MLB, level 40
- Training Effectiveness5%
- Mood Effect20%
- Skill Point Bonus1
- Failure Protection10%
- Energy Cost Reduction10%
- Initial Friendship Gauge20
- Race Bonus5%
- Fan Bonus10%
- Event Effectiveness15%
- Event Recovery30%
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Mood Effect | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Skill Point Bonus | 0 | 0 | 0 | 0 | 1+1 |
| Failure Protection | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| Energy Cost Reduction | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| At the start of a Career | |||||
| Initial Friendship Gauge | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Races and fans | |||||
| Race Bonus | 1% | 2%+1 | 3%+1 | 5%+2 | 5% |
| Fan Bonus | 5% | 6%+1 | 8%+2 | 10%+2 | 10% |
| The card's events | |||||
| Event Effectiveness | 10% | 11%+1 | 13%+2 | 15%+2 | 15% |
| Event Recovery | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Training Effectiveness | — | 1% | — | 5% | 5% | — | — | 5% | — | — | — |
| Mood Effect | — | 10% | — | 15% | 15% | — | — | 20% | — | — | — |
| Skill Point Bonus | — | — | — | — | — | — | — | — | 1 | — | — |
| Failure Protection | — | 1% | — | 5% | 5% | — | — | 10% | — | — | — |
| Energy Cost Reduction | — | 1% | — | 5% | 5% | — | — | 10% | — | — | — |
| Initial Friendship Gauge | — | 10 | — | 15 | 15 | — | — | 20 | — | — | — |
| Race Bonus | — | 1% | — | 1% | 1% | — | — | 5% | — | — | — |
| Fan Bonus | — | 1% | — | 5% | 5% | — | — | 10% | — | — | — |
| Event Effectiveness | — | 5% | — | 10% | 10% | — | — | 15% | — | — | — |
| Event Recovery | — | 10% | — | 20% | 20% | — | — | 30% | — | — | — |
2Unique effect
This card has no unique effect.
3Skills
Training hints 0
Skills whose hint the card can give while training together.
This card gives no skill hints.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
—
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 1
- 1順調ッ!
Outings: 5
Yayoi Akikawa's events as a support 18
The game files these under the character, not under one card.
- 燦然ッ!限界を超えた力ッ!
- 安息ッ!そして、また明日
- 出題ッ!理事長チェック!
- 猛歩猛歩ッ!理事長の秘技ッ!
- 激励ッ!そのまま進め!
- 計画ッ!トレセンランド(仮)
- 計画ッ!トレセンランド(仮)
- 提案ッ!まずはご褒美を!
- 堪能ッ!もふもふモーモー!
- 記憶ッ!蘇るはあの日のこと
- 邂逅ッ!同じ空の下で
- 展望ッ!これからのわたしと君と
- やよいとの絆・これからはっ!
- 連絡が届いた!
- 労いのエール
- 激励ッ!そのまま進め!
- 労いのエール
- スピーカー越しのぬくもり
5Yayoi Akikawa's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.
