SSR

30207 Support card · SSR · Pal

Yayoi Akikawa

[謹製ッ!特大夢にんじん!]

In Japan since
Jun 26, 2024
On Global
Japan only
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Training Effectiveness10%
  • Mood Effect20%
  • Speed Bonus1
  • Skill Point Bonus1
  • Failure Protection20%
  • Energy Cost Reduction15%
  • Initial Friendship Gauge25
  • Race Bonus5%
  • Fan Bonus10%
  • Event Effectiveness25%
  • Event Recovery80%

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Training Effectiveness0%0%0%5%+510%+5
Mood Effect20%20%20%20%20%
Speed Bonus11111
Skill Point Bonus01+1111
Failure Protection15%16%+118%+220%+220%
Energy Cost Reduction10%11%+113%+215%+215%
At the start of a Career
Initial Friendship Gauge2021+123+225+225
Races and fans
Race Bonus1%2%+13%+15%+25%
Fan Bonus5%6%+18%+210%+210%
The card's events
Event Effectiveness20%21%+123%+225%+225%
Event Recovery40%50%+1060%+1070%+1080%+10

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Training Effectiveness—————————5%10%
Mood Effect———10%—20%20%————
Speed Bonus———1—11——1—
Skill Point Bonus———————1———
Failure Protection——5%——15%15%——20%—
Energy Cost Reduction——1%——10%10%——15%—
Initial Friendship Gauge——10——2020——25—
Race Bonus———1%—1%1%——5%—
Fan Bonus———1%—5%5%——10%—
Event Effectiveness——10%——20%20%——25%—
Event Recovery10%—————40%———80%

2Unique effect

From Lv 1

トレーニングで絆ゲージが上がりやすくなる、理事長と一緒だとさらに上がる

The game describes this effect only in its text.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

3Skills

Training hints 0

Skills whose hint the card can give while training together.

This card gives no skill hints.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

—

Skills from events

We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.

4Events

The events' titles as the game has them.

This card's events 0

The game lists no events of its own for this card.

Outings: 5

Yayoi Akikawa's events as a support 18

The game files these under the character, not under one card.

  • 燦然ッ!限界を超えた力ッ!
  • 安息ッ!そして、また明日
  • 出題ッ!理事長チェック!
  • 猛歩猛歩ッ!理事長の秘技ッ!
  • 激励ッ!そのまま進め!
  • 計画ッ!トレセンランド(仮)
  • 計画ッ!トレセンランド(仮)
  • 提案ッ!まずはご褒美を!
  • 堪能ッ!もふもふモーモー!
  • 記憶ッ!蘇るはあの日のこと
  • 邂逅ッ!同じ空の下で
  • 展望ッ!これからのわたしと君と
  • やよいとの絆・これからはっ!
  • 連絡が届いた!
  • 労いのエール
  • 激励ッ!そのまま進め!
  • 労いのエール
  • スピーカー越しのぬくもり

5Yayoi Akikawa's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.