
10145 Support card · R · Stamina
Kiseki
[トレセン学園]
- In Japan since
- Jul 30, 2026
- On Global
- Japan only
- Stat hints
- Stamina +6 · Guts +2
At MLB, level 40
- Friendship Bonus15%
- Mood Effect35%
- Specialty Priority35
- Stamina Bonus1
- Initial Friendship Gauge20
- Initial Guts25
- Race Bonus5%
- Fan Bonus15%
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 10% | 11%+1 | 13%+2 | 15%+2 | 15% |
| Mood Effect | 25% | 27%+2 | 30%+3 | 32%+2 | 35%+3 |
| Specialty Priority | 20 | 25+5 | 30+5 | 35+5 | 35 |
| Stamina Bonus | 1 | 1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Initial Guts | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Races and fans | |||||
| Race Bonus | 5% | 5% | 5% | 5% | 5% |
| Fan Bonus | 10% | 11%+1 | 12%+1 | 13%+1 | 15%+2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 5% | — | — | 10% | 10% | — | — | 15% | — | — | — |
| Mood Effect | 10% | — | — | — | 25% | — | — | — | 35% | — | — |
| Specialty Priority | 5 | 5 | — | 20 | 20 | — | — | 35 | — | — | — |
| Stamina Bonus | 1 | — | — | — | — | — | — | 1 | 1 | — | — |
| Initial Friendship Gauge | 10 | 10 | — | 15 | 15 | — | — | 20 | — | — | — |
| Initial Guts | 10 | — | — | — | 20 | — | — | — | 25 | — | — |
| Race Bonus | 1% | — | — | — | 5% | — | — | — | 5% | — | — |
| Fan Bonus | 1% | — | — | — | 10% | — | — | — | 15% | — | — |
2Unique effect
This card has no unique effect.
3Skills
Training hints 12
Skills whose hint the card can give while training together.
Corner Recovery ○
Prudent Positioning
Early Lead
Groundwork
Feature Act
バイブス上昇
大詰め
迷いなし
光明
逃げるが勝ち!- 筆に任せて
- ポイントマン
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +6 · Guts +2
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 0
The game lists no events of its own for this card.
Kiseki's events as a support 2
The game files these under the character, not under one card.
- ◆アイディアは止まらず……
- ◆努力の末、掴んだ勝利!
5Kiseki's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.
