SSR

30307 Support card · SSR · Stamina

Kiseki

[巻頭カラーの夏]

In Japan since
Jul 30, 2026
On Global
Japan only
Stat hints
Stamina +6 · Guts +2
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Friendship Bonus35%
  • Training Effectiveness10%
  • Mood Effect60%
  • Specialty Priority100
  • Stamina Bonus1
  • Skill Point Bonus2
  • Initial Friendship Gauge30
  • Initial Stamina35
  • Initial Guts30
  • Race Bonus10%
  • Fan Bonus20%
  • Hint Frequency100%
  • Hint Levels4

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Friendship Bonus25%27%+230%+332%+235%+3
Training Effectiveness1%5%+410%+510%10%
Mood Effect40%45%+550%+555%+560%+5
Specialty Priority6070+1080+1090+10100+10
Stamina Bonus11111
Skill Point Bonus11112+1
At the start of a Career
Initial Friendship Gauge2526+127+128+130+2
Initial Stamina2527+230+332+235+3
Initial Guts2526+127+128+130+2
Races and fans
Race Bonus5%6%+17%+18%+110%+2
Fan Bonus10%12%+215%+317%+220%+3
Hints
Hint Frequency5%5%5%50%+45100%+50
Hint Levels1112+14+2

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Friendship Bonus10%—————25%———35%
Training Effectiveness1%—————1%5%10%——
Mood Effect10%—————40%———60%
Specialty Priority5—————60———100
Stamina Bonus1——1—11————
Skill Point Bonus1——1—11——12
Initial Friendship Gauge10—————25———30
Initial Stamina10—————25———35
Initial Guts10—————25———30
Race Bonus1%————5%5%———10%
Fan Bonus1%—1%——10%10%———20%
Hint Frequency5%———————5%50%100%
Hint Levels1———————124

2Unique effect

From Lv 1

絆ゲージが80以上の時、トレーニング効果アップとスタミナボーナス

  • Stamina Bonus +1
  • Training Effectiveness +5%

With the friendship gauge at 80 or more.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

3Skills

Training hints 12

Skills whose hint the card can give while training together.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

Stamina +6 · Guts +2

Skills from events

We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.

4Events

The events' titles as the game has them.

This card's events 3

  1. 1挑戦!不敗のヌシ
  2. 2これがあたしの漫画道
  3. 3炎のコンテスト

Kiseki's events as a support 2

The game files these under the character, not under one card.

  • ◆アイディアは止まらず……
  • ◆努力の末、掴んだ勝利!

5Kiseki's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.