
20060 Support card · SR · Power
Hishi Akebono
[甘~い浮き輪を召し上がれ]
- In Japan since
- Mar 20, 2023
- On Global
- Japan only
- Stat hints
- Stamina +2 · Power +6
- Unique effect
- From Lv 1
- Character
- Hishi Akebono's page →
At MLB, level 45
- Friendship Bonus20%
- Mood Effect50%
- Specialty Priority50
- Power Bonus1
- Initial Friendship Gauge20
- Hint Frequency50%
- Hint Levels3
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Mood Effect | 40% | 42%+2 | 45%+3 | 47%+2 | 50%+3 |
| Specialty Priority | 35 | 38+3 | 42+4 | 46+4 | 50+4 |
| Power Bonus | 0 | 0 | 0 | 0 | 1+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 0 | 10+10 | 15+5 | 20+5 | 20 |
| Hints | |||||
| Hint Frequency | 40% | 42%+2 | 45%+3 | 47%+2 | 50%+3 |
| Hint Levels | 2 | 2 | 2 | 2 | 3+1 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | 15% | 15% | — | — | 20% | — | — |
| Mood Effect | 10% | — | — | — | — | 40% | — | — | — | 50% | — |
| Specialty Priority | 5 | — | — | — | — | 35 | — | — | — | 50 | — |
| Power Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Initial Friendship Gauge | — | — | — | — | — | — | 10 | — | 20 | — | — |
| Hint Frequency | 5% | — | — | — | — | 40% | — | — | — | 50% | — |
| Hint Levels | 1 | — | — | — | — | 2 | — | — | — | 3 | — |
2Unique effect
トレーニング効果アップとスキルPtボーナス
- Training Effectiveness +5%
- Skill Point Bonus +1
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
3Skills
Training hints 7
Skills whose hint the card can give while training together.
Sunny Days ○
Corner Acceleration ○
Sprinting Gear
Sprint Corners ○
Countermeasure
Meticulous Measures
Aspire
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +2 · Power +6
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 2
- 1ヒシアケボノ、プロレスを観る
- 2ボーノの恩返し
Hishi Akebono's events as a support 3
The game files these under the character, not under one card.
- A Hint for Growth
- Eat Up ♪
- Leave It to Me ♪
5Hishi Akebono's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.


