
20076 Support card · SR · Power
Air Shakur
[道端フィードバック]
- In Japan since
- Apr 9, 2024
- On Global
- Japan only
- Stat hints
- Stamina +2 · Power +6
- Unique effect
- From Lv 1
- Character
- Air Shakur's page →
At MLB, level 45
- Friendship Bonus20%
- Training Effectiveness15%
- Specialty Priority50
- Skill Point Bonus1
- Initial Friendship Gauge20
- Hint Frequency30%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Training Effectiveness | 10% | 11%+1 | 12%+1 | 13%+1 | 15%+2 |
| Specialty Priority | 35 | 38+3 | 42+4 | 46+4 | 50+4 |
| Skill Point Bonus | 0 | 0 | 0 | 0 | 1+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Hints | |||||
| Hint Frequency | 0% | 20%+20 | 25%+5 | 30%+5 | 30% |
| Hint Levels | 0 | 1+1 | 1 | 2+1 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | 15% | 15% | — | — | 20% | — | — |
| Training Effectiveness | 1% | — | — | — | — | 10% | — | — | — | 15% | — |
| Specialty Priority | — | 5 | — | — | — | 35 | — | — | — | 50 | — |
| Skill Point Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Initial Friendship Gauge | — | — | 10 | — | 15 | 15 | — | — | 20 | — | — |
| Hint Frequency | — | — | — | — | — | — | 20% | — | 30% | — | — |
| Hint Levels | — | — | — | — | — | — | 1 | — | 2 | — | — |
2Unique effect
スタミナボーナスと初期パワーアップ
- Stamina Bonus +1
- Initial Power +20
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
3Skills
Training hints 6
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +2 · Power +6
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 2
- 1well-behavedの変化
- 2ill-behavedの感化
Air Shakur's events as a support 3
The game files these under the character, not under one card.
- //Verification Required
- //Absolute Desire
- A Hint for Growth
5Air Shakur's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.



