
30160 Support card · SSR · Pal
佐岳メイ
[L'aubeは迫りて]
- In Japan since
- Aug 24, 2023
- On Global
- Japan only
- Unique effect
- From Lv 1
At MLB, level 50
- Training Effectiveness5%
- Mood Effect20%
- Skill Point Bonus1
- Failure Protection20%
- Energy Cost Reduction25%
- Initial Friendship Gauge30
- Initial Power30
- Event Effectiveness20%
- Event Recovery80%
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Mood Effect | 20% | 20% | 20% | 20% | 20% |
| Skill Point Bonus | 0 | 1+1 | 1 | 1 | 1 |
| Failure Protection | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Energy Cost Reduction | 15% | 17%+2 | 20%+3 | 22%+2 | 25%+3 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Initial Power | 0 | 0 | 0 | 15+15 | 30+15 |
| The card's events | |||||
| Event Effectiveness | 15% | 16%+1 | 18%+2 | 20%+2 | 20% |
| Event Recovery | 40% | 50%+10 | 60%+10 | 70%+10 | 80%+10 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Training Effectiveness | — | — | — | 1% | — | 5% | 5% | — | — | 5% | — |
| Mood Effect | — | — | — | 10% | — | 20% | 20% | — | — | — | — |
| Skill Point Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Failure Protection | — | — | 5% | — | — | 15% | 15% | — | — | 20% | — |
| Energy Cost Reduction | 1% | — | — | — | — | — | 15% | — | — | — | 25% |
| Initial Friendship Gauge | 10 | — | — | — | — | — | 25 | — | — | — | 30 |
| Initial Power | — | — | — | — | — | — | — | — | — | 15 | 30 |
| Event Effectiveness | — | — | — | 10% | — | 15% | 15% | — | — | 20% | — |
| Event Recovery | 10% | — | — | — | — | — | 40% | — | — | — | 80% |
2Unique effect
絆ゲージが60以上の時、トレーニングで2か所に現れることがある
The game describes this effect only in its text.
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
3Skills
Training hints 0
Skills whose hint the card can give while training together.
This card gives no skill hints.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
—
Skills from events
We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.
4Events
The events' titles as the game has them.
This card's events 0
The game lists no events of its own for this card.
Outings: 5
佐岳メイ's events as a support 18
The game files these under the character, not under one card.
- 祝杯の前払い
- 星の凱旋門
- サッカーしよう!
- 夢のトラブルシューター
- お疲れ様!!
- 時には仕事を忘れて
- 時には仕事を忘れて
- 礼賛は雨のように
- 克服は近い未来に?
- 縁がいずれ行きつくは
- 憧憬は始まりの地に
- 結ぶは、星空の誓い
- メイとの絆・『夢』は難しい
- 連絡が届いた!
- 労いのエール
- お疲れ様!!
- 労いのエール
- スピーカー越しのぬくもり
5佐岳メイ's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.
