SSR

30208 Support card · SSR · Power

Nishino Flower

[朝焼け苺の畑にて]

In Japan since
Jun 26, 2024
On Global
Japan only
Stat hints
Stamina +2 · Power +6
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Friendship Bonus35%
  • Training Effectiveness10%
  • Specialty Priority65
  • Power Bonus1
  • Initial Friendship Gauge35
  • Initial Stamina20
  • Race Bonus10%
  • Fan Bonus20%
  • Hint Frequency50%
  • Hint Levels3

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Friendship Bonus25%27%+230%+332%+235%+3
Training Effectiveness0%0%0%5%+510%+5
Specialty Priority5053+357+461+465+4
Power Bonus01+1111
At the start of a Career
Initial Friendship Gauge2527+230+332+235+3
Initial Stamina1516+118+220+220
Races and fans
Race Bonus5%6%+17%+18%+110%+2
Fan Bonus15%16%+117%+118%+120%+2
Hints
Hint Frequency40%42%+245%+347%+250%+3
Hint Levels22223+1

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Friendship Bonus10%—————25%———35%
Training Effectiveness—————————5%10%
Specialty Priority5—————50———65
Power Bonus———————1———
Initial Friendship Gauge10—————25———35
Initial Stamina———10—1515——20—
Race Bonus1%—————5%———10%
Fan Bonus1%—————15%———20%
Hint Frequency5%—————40%———50%
Hint Levels1—————2———3

2Unique effect

From Lv 1

編成したサポートカードの絆ゲージの合計が高いほどトレーニング効果アップ

The game describes this effect only in its text.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

3Skills

Training hints 6

Skills whose hint the card can give while training together.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

Stamina +2 · Power +6

Skills from events

We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.

4Events

The events' titles as the game has them.

This card's events 3

  1. 1あの日の出会い
  2. 2よすがを探して
  3. 3憧れに手をのべて

Nishino Flower's events as a support 3

The game files these under the character, not under one card.

  • Warmth, Love, and Lunch
  • Let's Bloom Beautifully ♪
  • A Hint for Growth

5Nishino Flower's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.