SSR

30212 Support card · SSR · Stamina

Wonder Acute

[あの夏のキリトリ線]

In Japan since
Jul 29, 2024
On Global
Japan only
Stat hints
Stamina +6 · Guts +2
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Friendship Bonus20%
  • Mood Effect20%
  • Specialty Priority35
  • Stamina Bonus1
  • Guts Bonus1
  • Initial Friendship Gauge30
  • Initial Guts30
  • Race Bonus5%
  • Fan Bonus10%
  • Hint Frequency30%
  • Hint Levels2

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Friendship Bonus15%16%+118%+220%+220%
Mood Effect20%20%20%20%20%
Specialty Priority2025+530+535+535
Stamina Bonus01+1111
Guts Bonus11111
At the start of a Career
Initial Friendship Gauge00015+1530+15
Initial Guts2526+127+128+130+2
Races and fans
Race Bonus1%2%+13%+15%+25%
Fan Bonus5%6%+18%+210%+210%
Hints
Hint Frequency20%23%+326%+330%+430%
Hint Levels1112+12

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Friendship Bonus10%————15%15%——20%—
Mood Effect———10%—20%20%————
Specialty Priority———5—2020——35—
Stamina Bonus———————1———
Guts Bonus———1—11————
Initial Friendship Gauge—————————1530
Initial Guts10—————25———30
Race Bonus———1%—1%1%——5%—
Fan Bonus———1%—5%5%——10%—
Hint Frequency———5%—20%20%——30%—
Hint Levels———1—11——2—

2Unique effect

From Lv 1

絆ゲージが80以上の時、トレーニング効果アップ

  • Training Effectiveness +10%

With the friendship gauge at 80 or more.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

3Skills

Training hints 5

Skills whose hint the card can give while training together.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

Stamina +6 · Guts +2

Skills from events

We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.

4Events

The events' titles as the game has them.

This card's events 3

  1. 1AIマスター・アキュート
  2. 2チャンプへの道
  3. 3困ったときはお互い様

Wonder Acute's events as a support 3

The game files these under the character, not under one card.

  • りんご、お食べなさいな
  • 編みぐるみ、あげようね
  • 801100003

5Wonder Acute's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.