SSR

30281 Support card · SSR · Stamina

Inari One

[故郷に錦を飾るんでい!]

In Japan since
Dec 11, 2025
On Global
Japan only
Stat hints
Stamina +6 · Guts +2
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Friendship Bonus35%
  • Training Effectiveness15%
  • Mood Effect60%
  • Specialty Priority80
  • Initial Friendship Gauge30
  • Initial Stamina25
  • Race Bonus10%
  • Fan Bonus15%
  • Hint Frequency80%
  • Hint Levels3

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Friendship Bonus25%27%+230%+332%+235%+3
Training Effectiveness10%11%+112%+113%+115%+2
Mood Effect40%45%+550%+555%+560%+5
Specialty Priority5057+765+872+780+8
At the start of a Career
Initial Friendship Gauge11115+1430+15
Initial Stamina510+525+152525
Races and fans
Race Bonus5%6%+17%+18%+110%+2
Fan Bonus10%11%+112%+113%+115%+2
Hints
Hint Frequency50%60%+1070%+1080%+1080%
Hint Levels2223+13

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Friendship Bonus10%—————25%———35%
Training Effectiveness1%—————10%———15%
Mood Effect10%—————40%———60%
Specialty Priority5—————50———80
Initial Friendship Gauge1———————11530
Initial Stamina5—————51025——
Race Bonus1%————5%5%———10%
Fan Bonus1%—1%——10%10%———15%
Hint Frequency5%—————50%——80%—
Hint Levels1—————2——3—

2Unique effect

From Lv 1

絆ゲージが80以上の時、根性ボーナスとスキルPtボーナス

  • Guts Bonus +1
  • Skill Point Bonus +1

With the friendship gauge at 80 or more.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

3Skills

Training hints 12

Skills whose hint the card can give while training together.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

Stamina +6 · Guts +2

Skills from events

We have no source yet for the skills this card's events give: the GameTora snapshot covers only Global's cards, and Japan's master doesn't store them.

4Events

The events' titles as the game has them.

This card's events 3

  1. 1藁が導く縁
  2. 2粋の魅せ方、魂で語れ
  3. 3熱き涙の理由

Inari One's events as a support 3

The game files these under the character, not under one card.

  • Let's Tussle! Booyah!
  • Mikoshi, Heave Ho!
  • A Hint for Growth

5Inari One's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.