
20032 Support card · SR · Power
Inari One
[Laughing through the Mud]
- In Japan since
- Dec 14, 2021
- On Global
- Jan 15, 2026
- Stat hints
- Stamina +2 · Power +6
- Unique effect
- From Lv 1
- Character
- Inari One's page →
At MLB, level 45
- Friendship Bonus25%
- Training Effectiveness5%
- Specialty Priority60
- Power Bonus1
- Initial Friendship Gauge20
- Initial Power20
- Hint Frequency50%
- Hint Levels3
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 20% | 21%+1 | 22%+1 | 23%+1 | 25%+2 |
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Specialty Priority | 0 | 30+30 | 45+15 | 60+15 | 60 |
| Power Bonus | 0 | 0 | 0 | 0 | 1+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Initial Power | 15 | 16+1 | 18+2 | 20+2 | 20 |
| Hints | |||||
| Hint Frequency | 40% | 42%+2 | 45%+3 | 47%+2 | 50%+3 |
| Hint Levels | 2 | 2 | 2 | 2 | 3+1 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 20% | — | — | — | 25% | — |
| Training Effectiveness | — | — | 1% | — | 5% | 5% | — | — | 5% | — | — |
| Specialty Priority | — | — | — | — | — | — | 30 | — | 60 | — | — |
| Power Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Initial Friendship Gauge | — | — | 10 | — | 15 | 15 | — | — | 20 | — | — |
| Initial Power | — | — | 10 | — | 15 | 15 | — | — | 20 | — | — |
| Hint Frequency | 5% | — | — | — | — | 40% | — | — | — | 50% | — |
| Hint Levels | 1 | — | — | — | — | 2 | — | — | — | 3 | — |
2Unique effect
Friendship Bonus and Stamina Bonus
- Friendship Bonus +10%
- Stamina Bonus +1
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Global, this card's unique effect is on from level 25.
3Skills
Training hints 8
Skills whose hint the card can give while training together.
Spring Runner ○
Winter Runner ○
Target in Sight ○
Ramp Up
Sharp Gaze
Tail Held High
Forward, March!
Familiar Ground
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +2 · Power +6
Skills from events
Our list of skills from events is a GameTora snapshot of Global's cards, so Japan's pages leave it out. Global has this card: see them on its Global page →
4Events
The events' titles as the game has them.
This card's events 2
- 1Don't Give Up!
- 2A Good Ruckus!
Inari One's events as a support 3
The game files these under the character, not under one card.
- Let's Tussle! Booyah!
- Mikoshi, Heave Ho!
- A Hint for Growth
5Inari One's other cards
Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.
Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.

