The research concerns the Japanese counterpart of this CM. The Global roster filter does not verify that the same evolved skills, balance or scenario are available. Historical scenario: Grand Live.
Primary recommendations
2 recommendations
End Closer
King Halo
[Cheerleader in Noble White]
Outfit-specific acceleration
Historical source evidence
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
SS in the room-match tier list, with a 'very high win rate' credited to Restraint keeping her unique reliable; S and SS in a JP guide and a player meta report. Most used Uma in Graded League Round 2 (10.8% of 259 rivals; 56% as End Closer, 44% as Late Surger), 7.4% in Round 1 (61% Late Surger). Her unique is the fastest acceleration here but needs her in 6th-9th place and not Rushed in the first half. End Closer aptitude must go from D to A.
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
S in two JP guides, 5/5 in a third. Use 10.4% (Graded League Round 1) and 10.0% (Round 2), 96% as Pace Chaser. Budding Blossom fires at the start of the straight if 3rd-4th. A player meta report lowered her slightly on 4 Jan; in one Open League finalist's team she lost to the speed uniques of Oguri Cap and Seeking the Pearl [anecdote].
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
S in two JP guides, SS in a player meta report (as Pace Chaser and End Closer). Use 7.0% (Round 1) and 10.0% (Round 2), 82-87% as Pace Chaser. Triumphant Pulse hits in the last 200 m; one JP guide prefers her as End Closer with Louder! Tracen Cheer! + Lightning Surge. 2nd in one Open League Finals race [anecdote].
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
S in a JP guide and SS in a player meta report as End Closer ('an Oguri Cap that is easy to convert to End Closer'); B in the room-match tier list. Use 2.8% (Round 1) and 3.1% (Round 2). I'm Possible! needs her 2nd or lower within 4 lengths of the leader in the last 200 m, which End Closers meet easily.
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
A in a JP guide, SS in a player meta report, B in the room-match tier list. Per the JP wiki, her unique is effectively worth 0.50 m/s, more than Triumphant Pulse, and she owns Neck and Neck; listed among Finals winners in the wiki's player thread [anecdote]. Use 2.2% (Round 1) and 3.1% (Round 2).
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
Curren Chan [Ma Chérie of the New Moon], unique One True Color. Use 5.0% (Round 1) and 6.9% (Round 2), 100% as Pace Chaser in Round 2; S in a player meta report, C in a JP guide. Won one player's Finals race, with 18 wins in 76 races (23.7%) [anecdote].
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
A in a JP guide, SS in a player meta report (rated even higher on 4 Jan), B in the room-match tier list. Her final-corner unique is strongest in 2nd place, a different slot from Budding Blossom's 3rd-4th; Ambitious Breeze links into the late race. Use 3.6% (Round 1) and 3.5% (Round 2).
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
A in two JP guides: the best Front Runner here (Silent Letter fires as the straight begins; owns Taking the Lead, Groundwork and In High Spirits). Use 6.3% (Round 1) and 7.3% (Round 2), 86% as Front Runner. Won one Graded League Finals race in Group A with two other Front Runners; 3 wins in 41 races for another finalist [anecdotes].
This is the original JP evidence. Release estimates or availability remarks in it may predate the separate Global release check above; evolved-skill results must not be transferred unchanged.
A in two JP guides; one Open League finalist found her the strongest Pace Chaser in the Open League [anecdote]. Victoria por plancha ☆ is her own unique. Sprint F: needs heavy Spark work. Use 2.3% (Round 1) and 3.9% (Round 2).
Use 7.7% (Round 1) and 6.6% (Round 2), 95% as Pace Chaser; S in a player meta report. #LookatCurren fires just before the late race. Won one Open League Finals race (Pace Chaser ×3 team) [anecdote].
Conditions and requirements
No extra condition is recorded; check the linked source before treating it as unconditional.
A in two JP guides, SS in a player meta report: owns Encroaching Shadow and a unique that links into the late race. Sprint F and a hard career make her the hardest to build. Use under 2% in Graded League Round 1 (unlabelled slice).
Conditions and requirements
No extra condition is recorded; check the linked source before treating it as unconditional.
B in the room-match tier list, B in another JP guide (as Late Surger), S in a player meta report (as End Closer). Red-Hot Discipline! is a conditional fastest-trigger acceleration; her hidden event gives Sprint Straightaways ○ and Homestretch Haste. Use under 2% (unlabelled slice).
Conditions and requirements
No extra condition is recorded; check the linked source before treating it as unconditional.
The stored research is an earlier snapshot. Unresolved identities remain visible as references when enabled; the full guide keeps the original evidence and corrections.
Any win figure on this page, in the tables or in the notes, comes from room matches set up in Japan or from single accounts: small samples, not Global results and not a win rate in the real event.
No win rate is calculated on this page.
Independent Global reference
Game8 separates Champions Meeting, Team Trials and inheritance. Its page was updated on 20 October 2026; consult the original for its current ratings. Its full rankings and prose are not copied here.