
30047 Support card · SSR · Power
Daiwa Scarlet
[Mini☆Vacation]
- On Global since
- Oct 14, 2025
- In Japan since
- Jul 29, 2021
- Stat hints
- Stamina +2 · Power +6
- Unique effect
- From Lv 40
- Character
- Daiwa Scarlet's page →
At MLB, level 50
- Friendship Bonus25%
- Training Effectiveness5%
- Specialty Priority20
- Power Bonus1
- Initial Friendship Gauge15
- Initial Power30
- Hint Frequency40%
- Hint Levels3
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 20% | 21%+1 | 23%+2 | 25%+2 | 25% |
| Training Effectiveness | 5% | 5% | 5% | 5% | 5% |
| Specialty Priority | 15 | 16+1 | 17+1 | 18+1 | 20+2 |
| Power Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 10 | 11+1 | 13+2 | 15+2 | 15 |
| Initial Power | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Hints | |||||
| Hint Frequency | 0% | 0% | 0% | 30%+30 | 40%+10 |
| Hint Levels | 0 | 0 | 0 | 2+2 | 3+1 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 20% | 20% | — | — | 25% | — |
| Training Effectiveness | — | — | — | 1% | — | 5% | 5% | — | — | 5% | — |
| Specialty Priority | — | — | 10 | — | — | — | 15 | — | — | — | 20 |
| Power Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | — | — | — | 5 | — | — | 10 | — | — | 15 | — |
| Initial Power | 10 | — | — | — | — | — | 25 | — | — | — | 30 |
| Hint Frequency | — | — | — | — | — | — | — | — | — | 30% | 40% |
| Hint Levels | — | — | — | — | — | — | — | — | — | 2 | 3 |
2Unique effect
Training Effectiveness and Initial Power
- Training Effectiveness +5%
- Initial Power +20
On from 2LB (max level 40).
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 6
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +2 · Power +6
Skills from events 2
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Poolside FunChain event 3 of 3
This Is Nothing!Random event
4Events
The events' titles as the game has them.
This card's events 3
- 1Number One Reactions?
- 2Learning to Look Scared
- 3Poolside Fun
Daiwa Scarlet's events as a support 3
The game files these under the character, not under one card.
- I'm Going to Win Tomorrow!
- This Is Nothing!
- A Hint for Growth
5Daiwa Scarlet's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.


