
30093 Support card · SSR · Power
Daiwa Scarlet
[Number 1 Outfit]
- On Global since
- Apr 12, 2026
- In Japan since
- Apr 11, 2022
- Stat hints
- Stamina +2 · Power +6
- Unique effect
- From Lv 30
- Character
- Daiwa Scarlet's page →
At MLB, level 50
- Friendship Bonus35%
- Stamina Bonus1
- Initial Friendship Gauge30
- Initial Power30
- Race Bonus10%
- Fan Bonus20%
- Hint Frequency30%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 25% | 27%+2 | 30%+3 | 32%+2 | 35%+3 |
| Stamina Bonus | 0 | 1+1 | 1 | 1 | 1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 25 | 26+1 | 27+1 | 28+1 | 30+2 |
| Initial Power | 0 | 0 | 0 | 15+15 | 30+15 |
| Races and fans | |||||
| Race Bonus | 5% | 6%+1 | 7%+1 | 8%+1 | 10%+2 |
| Fan Bonus | 15% | 16%+1 | 17%+1 | 18%+1 | 20%+2 |
| Hints | |||||
| Hint Frequency | 20% | 23%+3 | 26%+3 | 30%+4 | 30% |
| Hint Levels | 1 | 1 | 1 | 2+1 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | — | 25% | — | — | — | 35% |
| Stamina Bonus | — | — | — | — | — | — | — | 1 | — | — | — |
| Initial Friendship Gauge | 10 | — | — | — | — | — | 25 | — | — | — | 30 |
| Initial Power | — | — | — | — | — | — | — | — | — | 15 | 30 |
| Race Bonus | 1% | — | — | — | — | — | 5% | — | — | — | 10% |
| Fan Bonus | 1% | — | — | — | — | — | 15% | — | — | — | 20% |
| Hint Frequency | — | — | — | 5% | — | 20% | 20% | — | — | 30% | — |
| Hint Levels | — | — | — | 1 | — | 1 | 1 | — | — | 2 | — |
2Unique effect
Power Bonus (Friendship Gauge 80+)
- Power Bonus +2
With the friendship gauge at 80 or more.
On at every limit break: the max level at 0LB is already 30.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 5
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Stamina +2 · Power +6
Skills from events 3
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
Distant FeelingsChain event 1 of 3
This is Who I AmChain event 3 of 3
This Is Nothing!Random event
4Events
The events' titles as the game has them.
This card's events 3
- 1Distant Feelings
- 2An Important Signal
- 3This is Who I Am
Daiwa Scarlet's events as a support 3
The game files these under the character, not under one card.
- I'm Going to Win Tomorrow!
- This Is Nothing!
- A Hint for Growth
5Daiwa Scarlet's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.


