
20002 Support card · SR · Wit
Daiwa Scarlet
[Nothing Hard Work Can't Solve!]
- On Global since
- Jun 26, 2025
- In Japan since
- Feb 23, 2021
- Stat hints
- Wit +6 · Skill points +5
- Unique effect
- From Lv 25
- Character
- Daiwa Scarlet's page →
At MLB, level 45
- Friendship Bonus30%
- Mood Effect40%
- Specialty Priority50
- Wit Bonus1
- Wit Friendship Recovery4
- Initial Friendship Gauge25
- Race Bonus5%
- Fan Bonus15%
- Hint Frequency30%
- Hint Levels2
Unique effect on at this level.
1Effects from 0LB to MLB
The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.
| Effect | |||||
|---|---|---|---|---|---|
| Training | |||||
| Friendship Bonus | 25% | 26%+1 | 27%+1 | 28%+1 | 30%+2 |
| Mood Effect | 30% | 32%+2 | 35%+3 | 37%+2 | 40%+3 |
| Specialty Priority | 35 | 38+3 | 42+4 | 46+4 | 50+4 |
| Wit Bonus | 0 | 0 | 0 | 0 | 1+1 |
| Wit Friendship Recovery | 3 | 3 | 3 | 3 | 4+1 |
| At the start of a Career | |||||
| Initial Friendship Gauge | 20 | 21+1 | 22+1 | 23+1 | 25+2 |
| Races and fans | |||||
| Race Bonus | 5% | 5% | 5% | 5% | 5% |
| Fan Bonus | 10% | 11%+1 | 12%+1 | 13%+1 | 15%+2 |
| Hints | |||||
| Hint Frequency | 0% | 20%+20 | 25%+5 | 30%+5 | 30% |
| Hint Levels | 0 | 1+1 | 1 | 2+1 | 2 |
12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.
Every level the game stores
The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.
| Effect | Lv 1 | Lv 5 | Lv 10 | Lv 15 | Lv 20 | Lv 25 | Lv 30 | Lv 35 | Lv 40 | Lv 45 | Lv 50 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Friendship Bonus | 10% | — | — | — | — | 25% | — | — | — | 30% | — |
| Mood Effect | — | 10% | — | — | — | 30% | — | — | — | 40% | — |
| Specialty Priority | 5 | — | — | — | — | 35 | — | — | — | 50 | — |
| Wit Bonus | — | — | — | — | — | — | — | — | — | 1 | — |
| Wit Friendship Recovery | 1 | — | — | — | — | 3 | — | — | — | 4 | — |
| Initial Friendship Gauge | — | 10 | — | — | — | 20 | — | — | — | 25 | — |
| Race Bonus | — | 1% | — | — | — | 5% | — | — | — | 5% | — |
| Fan Bonus | — | 1% | — | — | — | 10% | — | — | — | 15% | — |
| Hint Frequency | — | — | — | — | — | — | 20% | — | 30% | — | — |
| Hint Levels | — | — | — | — | — | — | 1 | — | 2 | — | — |
2Unique effect
Mood Effect and Initial Friendship Gauge
- Mood Effect +15%
- Initial Friendship Gauge +15
On at every limit break: the max level at 0LB is already 25.
The game's text, word for word. It counts on top of the effects above, which don't include it.
On Japan (JP), this card's unique effect is on from level 1.
3Skills
Training hints 6
Skills whose hint the card can give while training together.
Stat hints
What a hint from this card adds when it is a stat hint, as the game lists it.
Wit +6 · Skill points +5
Skills from events 2
From the GameTora snapshot of Oct 8, 2026, as on the skill pages.
I Can Clean Better than Anyone!Chain event 2 of 2
This Is Nothing!Random event
4Events
The events' titles as the game has them.
This card's events 2
- 1I Won't Lose to Anyone!
- 2I Can Clean Better than Anyone!
Daiwa Scarlet's events as a support 3
The game files these under the character, not under one card.
- I'm Going to Win Tomorrow!
- This Is Nothing!
- A Hint for Growth
5Daiwa Scarlet's other cards
Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.


