SR

20002 Support card · SR · Wit

Daiwa Scarlet

[Nothing Hard Work Can't Solve!]

On Global since
Jun 26, 2025
In Japan since
Feb 23, 2021
Stat hints
Wit +6 · Skill points +5
Unique effect
From Lv 25
Limit break

At MLB, level 45

  • Friendship Bonus30%
  • Mood Effect40%
  • Specialty Priority50
  • Wit Bonus1
  • Wit Friendship Recovery4
  • Initial Friendship Gauge25
  • Race Bonus5%
  • Fan Bonus15%
  • Hint Frequency30%
  • Hint Levels2

Unique effect on at this level.

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Friendship Bonus25%26%+127%+128%+130%+2
Mood Effect30%32%+235%+337%+240%+3
Specialty Priority3538+342+446+450+4
Wit Bonus00001+1
Wit Friendship Recovery33334+1
At the start of a Career
Initial Friendship Gauge2021+122+123+125+2
Races and fans
Race Bonus5%5%5%5%5%
Fan Bonus10%11%+112%+113%+115%+2
Hints
Hint Frequency0%20%+2025%+530%+530%
Hint Levels01+112+12

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Friendship Bonus10%————25%———30%—
Mood Effect—10%———30%———40%—
Specialty Priority5————35———50—
Wit Bonus—————————1—
Wit Friendship Recovery1————3———4—
Initial Friendship Gauge—10———20———25—
Race Bonus—1%———5%———5%—
Fan Bonus—1%———10%———15%—
Hint Frequency——————20%—30%——
Hint Levels——————1—2——

2Unique effect

From Lv 25

Mood Effect and Initial Friendship Gauge

  • Mood Effect +15%
  • Initial Friendship Gauge +15

On at every limit break: the max level at 0LB is already 25.

The game's text, word for word. It counts on top of the effects above, which don't include it.

On Japan (JP), this card's unique effect is on from level 1.

3Skills

Training hints 6

Skills whose hint the card can give while training together.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

Wit +6 · Skill points +5

Skills from events 2

From the GameTora snapshot of Oct 8, 2026, as on the skill pages.

4Events

The events' titles as the game has them.

This card's events 2

  1. 1I Won't Lose to Anyone!
  2. 2I Can Clean Better than Anyone!

Daiwa Scarlet's events as a support 3

The game files these under the character, not under one card.

  • I'm Going to Win Tomorrow!
  • This Is Nothing!
  • A Hint for Growth

5Daiwa Scarlet's other cards

Data: Global's master.mdb of Oct 14, 2026 (sha256 4ff8f53b4446adc9…): effects, unique effect, hints and events. Global release date and the skills from events: GameTora snapshot of Oct 8, 2026.