SSR

30052 Support card · SSR · Pal

Light Hello

[From the Ground Up]

In Japan since
Aug 24, 2022
On Global
Jul 22, 2026
Unique effect
From Lv 1
Limit break

At MLB, level 50

  • Training Effectiveness10%
  • Failure Protection30%
  • Energy Cost Reduction10%
  • Initial Friendship Gauge30
  • Initial Speed30
  • Initial Guts30
  • Race Bonus5%
  • Fan Bonus10%
  • Event Effectiveness35%
  • Event Recovery60%

Unique effect on at this level.

Compare its 5 limit breaks

1Effects from 0LB to MLB

The card's effects at the max level of each limit break; click a column to pick it. In green, what goes up from the limit break before. The unique effect is listed apart.

Effect
Training
Training Effectiveness0%5%+510%+510%10%
Failure Protection20%22%+225%+327%+230%+3
Energy Cost Reduction5%6%+18%+210%+210%
At the start of a Career
Initial Friendship Gauge2526+127+128+130+2
Initial Speed00015+1530+15
Initial Guts2526+127+128+130+2
Races and fans
Race Bonus1%2%+13%+15%+25%
Fan Bonus5%6%+18%+210%+210%
The card's events
Event Effectiveness25%27%+230%+332%+235%+3
Event Recovery40%45%+550%+555%+560%+5

12 Underlined like this: a level between two the game stores a value for. It is filled in on a straight line between them, the same way the CM planner and Euophrys's tier list read the game's data.

Every level the game stores

The master's own columns: level 1, then every 5 levels. A dash is a level the game leaves empty: the tables above fill it in between two stored levels, keep the last one after them, and count 0 before the first.

EffectLv 1Lv 5Lv 10Lv 15Lv 20Lv 25Lv 30Lv 35Lv 40Lv 45Lv 50
Training Effectiveness———————5%10%——
Failure Protection5%—————20%———30%
Energy Cost Reduction———1%—5%5%——10%—
Initial Friendship Gauge10—————25———30
Initial Speed—————————1530
Initial Guts10—————25———30
Race Bonus———1%—1%1%——5%—
Fan Bonus———1%—5%5%——10%—
Event Effectiveness10%—————25%———35%
Event Recovery10%—————40%———60%

2Unique effect

From Lv 1

Training Energy Cost Reduction when Friendship Training occurs

The game describes this effect only in its text.

On at every limit break: the max level at 0LB is already 30.

The game's text, word for word. It counts on top of the effects above, which don't include it.

On Global, this card's unique effect is on from level 30.

3Skills

Training hints 0

Skills whose hint the card can give while training together.

This card gives no skill hints.

Stat hints

What a hint from this card adds when it is a stat hint, as the game lists it.

—

Skills from events

Our list of skills from events is a GameTora snapshot of Global's cards, so Japan's pages leave it out. Global has this card: see them on its Global page →

4Events

The events' titles as the game has them.

This card's events 0

The game lists no events of its own for this card.

Outings: 5

Light Hello's events as a support 18

The game files these under the character, not under one card.

  • Until It Shines in Full
  • Dawn Under the Waning Moon
  • Some Crafty Research ♪
  • Light Hello, the Event Planner
  • Another Day's Hard Work!
  • Embrace Those Emotions!
  • Embrace Those Emotions!
  • Repose in the Lunar Mare
  • Tycho's Radiance
  • Hidden Beneath the Regolith
  • Scaling Mons Huygens
  • At Rainbow Cove
  • Bonding with Light Hello: Letting Loose
  • 連絡が届いた!
  • 労いのエール
  • Another Day's Hard Work!
  • 労いのエール
  • スピーカー越しのぬくもり

5Light Hello's other cards

Japan's master has its text only in Japanese. Names, titles, event titles and unique effect texts are Global's English wherever Global has the same card, character or event, and characters Global doesn't have keep the Latin spelling Japan's master gives them. The rest is in Japanese, as the game writes it.

Data: Japan's master.mdb of Oct 12, 2026 (sha256 385c340dfaa922f1…): effects, unique effect, hints, events and release date. English text from Global's master.mdb where Global has it.